Some assets from an RPG i was developing back in 2015 (I was 15). The gimmick was that it would be a fully mobile, touch-controlled RPG. I got in the most basic systems (movement, a basic battle system, text windows) but it never got far off of the ground. #GameDev
ever wondered how an SDF (Signed Distance Field) texture would look on an N64? now you know! the point of SDF's is exploiting hardware bilinear filtering, which the N64 famously lacked, but the effect still works with 3-point filtering!! source texture is 64x64