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Finished a substantial update on the Galactic Storm article. Added nine more debug functions, details on an unproduced deluxe cabinet, five previously discovered but relatively unknown cheat codes, two special high score names, and some hidden credits.
https://t.co/qWAbXSG3tD
Finished an article on Ring Rage, a wrestling game that has the largest collection of debugging tools I've ever seen in a Taito game (so far). If you really want to pore over every little detail of this game, this article can show you how.
https://t.co/kt8LPrFIPy
The article on Sonic Blast Man is finished! Included are a plethora of debugging features, an older design of SBM, two unused logos, an early English script, and leftover data from a prototype of Warrior Blade: Rastan Saga Episode III!
https://t.co/kdlNQfCXyl
Finished an article for another Taito game, the mafia-themed shoot 'em up Dead Connection. Has a debug menu, details on scrapped four player support, a location test screen, lots of tiny unused sprites, and a strange connection to the 1991 game Pulirula.
https://t.co/uvZayKFHCv
Big update to the Pulirula article. Discovered an unused round, some unused graphics and objects, a lot of debug tools (Debug dog?!), and a substantial amount of unused text. Plus, documentation on unused music and a few previously undiscovered secrets.
https://t.co/6z4UQ0HydW
Finished an article on a Mystical Ninja / Goemon prototype found in the gigaleak last year. Stages that range from nearly complete to barely started, differences in almost every tileset, cut and trimmed sprites, and loads of game mechanic & audio changes.
https://t.co/DiqXuQJssF
@SimpsonsArt_ Cel from a different shot, but also from the original version - wristwatch is a dead giveaway.