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Even Sonic 1 had a story. They had a plan that included cutscenes in the game which were scrapped only due to constraints. So for the original games, they told some of the story in the next best place they could: the instruction manuals.
@KoboAgogo @Jassbec @ThePhanSite @Nitomatta Except he does talk in that story. Sonic 1 story specifically is Dr. Eggman invades the mythical South Island looking for the chaos emeralds to power human civilization, but is confronted by his long time nemesis Sonic. Eggman puts Sonic's friends in robots and Sonic fights back.
@matteoboarino @TechBlade9000 @PixelProspector It was not upscaled, it was redrawn, based more on the US box art and Andy's interpretation since the original implied pattern is geometrically impossible. The shape is not a swastika.
A clip showing a test level model. You can see months of test geometry and experiments everywhere. That is just a fraction of it.
A few months into 2017 and you can see my test models piling up. Some things like this section were made for Beryl Palace Zone.
Earliest renders of the Sonic model. Also an unused render for the manual that shows Sonic on banked terrain.
Here's a concept sketch of Pocky vs the finished model. I sought to update the design to more closely follow suite with the late 90s anime/Saturn era and make it more low poly friendly.
Unfinished/unused models for batabata and the totems. The totems would've been breakable objects that smash apart into their individual pieces. @pics_pixels drew the totem's face textures.