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Received some feedback from some folks about the new box art for Iron Helm and how they liked the older darker feel of the previous box. Please help me make a choice. Black on the left (old box rework) or Green on right (newer box).
Behold the new box design for Iron Helm! Decided to upgrade to a deck box with custom dividers so you can house the base game and all future adventure packs. All-new artwork as well. We are getting really close!
First look at the new character cards for Iron Helm. Here we have Fayon. He is a jack-of-all-trades character and makes a great choice for a first delve into the dungeon. He can avoid some conflicts, defend himself in others, and gain extra healing from potions.
The last skill card is complete. Take a gamble with your primary weapon by attempting to block all incoming initial damage. Next up are the character cards and loot cards
Number 11 out of 12 for the starting skills for Iron Helm. Here we have the trusty skill of using a shield properly.
As you may have noticed I am trying to illustrate one card a day for the upcoming Iron Helm. There is going to be a ton of unique artwork in this game of 108 cards. Here is tonight's effort.
Sometimes when you are in the dungeon, and your back is against the wall, you just have to let go and be led by madness! The berserk skill allows the player to snap and make a mighty attack at the expense of some health.
Another agility skill card. Here we have the skill of dodging. This just might be useful... muhahahahahaha!
First look at a skill card for the upcoming Iron Helm. Each character in the game has a strength (Agility, Brawn, or Mind). They earn skill points that they can use to buy new skills. Skills cost less if they match the character's strength.