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Aero the Acrobat returns in a sequel that's better in some ways and worse in others. https://t.co/KbVsQCUPlc
Probably my favorite thing about Dragon n' Spirit is how it handles the intro dragon transformation (arcade version pictured for comparison)
Dug up some screens of the Saturn 3D dragon fighter Elan Doreé, will probably have a brief write-up of it soon, since the Patreon passed the goal for regularly Japanese Video Game Obscurities columns
Aero the Acrobat is another case of a Western game where the Japanese publisher went "wow that is just way too ugly" and tried their best to salvage it
Aero the Acro-Bat, Sunsoft's attempt at a 16-bit mascot platform https://t.co/pDPdQVdXmI
Renya Gouto: I hate these "handsome know-it-all" characters. His story just serves to wrap up all of the convoluted Morimura nonsense, which probably should've been integrated into Juro's story anyway. Kinda bad that he's basically the last chapter.
Ryoko Shinonome: She would be a tragic character if she weren't so deeply unlikeable. Arguably the closest the game has to a villain, at least out of the main cast.
Ei Sekigahara: Was this the chapter where they revealed all of the 426 body hopping? I can't remember. Anyway, his chapter is OK but there's only so much you can do with the "amnesiac spy" thing. Hampered by the tie-in with the messy Morimura stuff.
Iori Fuyusaka: She's really boring! I feel like most of her plot could've been mapped onto another character and little would've been lost.
Takatoshi Hijiyama: His love for the glorious nation of imperial Japan is almost canceled out by his goofy love for yakisoba pan. Tsukasa Okino should've been a playable character considering how he's one of the most important ones and it's super weird that he's not.