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Think they have enough characters to make a waifu gacha at this point for their next project.
The new "virtual grid" implementation doesn't probably address mouse selection. My window that I used to hack in keyboard support, doesn't work well with mouse.
But what if...I could have the window fill up the screen, and then move the window contents around? https://t.co/hB0jOIlOhs
As an example, let's use default sprite positioning, but with grid engine for positioning and AoE (with grid highlight for demonstration purposes)
The grid still knows where the battlers are, and I can do a 2x2 AoE heal and still target the correct actors. https://t.co/6scf8XOEwR
Fancy top-down perspective wooden bridge by @HayahayArt
Looks pretty good with the grid battle system.
https://t.co/P8iwbYAWU0
Does anyone know where this outfit is from? I made this years ago using #RPGMakerMV character generator but re-installed MV via steam (instead of standalone setup) and don't remember where I got these parts from.
Went and replaced the actors to use the ones I normally use in MV. Now it shows up on the grid. But the enemy sprites aren't being set up properly hmm.
Trying to set up a test #RMMZ game for plugin development. I got battle test setup, added my basic grid battle to it which adds a grid and sets up positions. However, even though "sideview" is enabled, I don't think this is sideview...
There's this "en passant" move that I need to somehow check for. Maybe have each piece store a "number of moves" counter? https://t.co/BofL4NFZPL
#chess #gamedev
When I copy the pixi library that #RPGMakerMV uses to a separate folder and just render the bunny dragging example code to a #PIXI container, it works fine: when I click on the sprite, it turns translucent while I drag it around the screen.