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HimeWorksさんのイラストまとめ


You have been hacked. Welcome to the plan. When "we" grow to a certain number, the surprise will be unveiled.
himeworks.com

フォロー数:463 フォロワー数:2396

Think they have enough characters to make a waifu gacha at this point for their next project.

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The new "virtual grid" implementation doesn't probably address mouse selection. My window that I used to hack in keyboard support, doesn't work well with mouse.

But what if...I could have the window fill up the screen, and then move the window contents around? https://t.co/hB0jOIlOhs

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As an example, let's use default sprite positioning, but with grid engine for positioning and AoE (with grid highlight for demonstration purposes)

The grid still knows where the battlers are, and I can do a 2x2 AoE heal and still target the correct actors. https://t.co/6scf8XOEwR

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Fancy top-down perspective wooden bridge by

Looks pretty good with the grid battle system.

https://t.co/P8iwbYAWU0

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Does anyone know where this outfit is from? I made this years ago using character generator but re-installed MV via steam (instead of standalone setup) and don't remember where I got these parts from.

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Went and replaced the actors to use the ones I normally use in MV. Now it shows up on the grid. But the enemy sprites aren't being set up properly hmm.

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Trying to set up a test game for plugin development. I got battle test setup, added my basic grid battle to it which adds a grid and sets up positions. However, even though "sideview" is enabled, I don't think this is sideview...

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There's this "en passant" move that I need to somehow check for. Maybe have each piece store a "number of moves" counter? https://t.co/BofL4NFZPL

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When I copy the pixi library that uses to a separate folder and just render the bunny dragging example code to a container, it works fine: when I click on the sprite, it turns translucent while I drag it around the screen.

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