//=time() ?>
@PavelBoytchev I liked your demo and tried to make a underwater city
Experimental Underwater city (WIP). All skyscrapers are a procedural generated single Mesh object which allows me to detect collision. The next step is adding floating cars & streets.
Made with @babylonjs & @reactjs
#100DaysOfCode #100daysofcorona
@babylonjs #voxel voxel planet using 3D perlin noise & texture atlas
https://t.co/DMWfP9EmvF