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Finally finished the background of my #RivalsofAether stage!
I'm going to start work on the animation, but if anyone would like to help out with the music, please send me a DM for more details. No stage is complete without some iconic tracks to go with it!
#pixelart
Here's the foreground of my #RivalsofAether stage! I had to learn how to make a lot of different materials on the fly, and looked to works from @soapdpzel and @Bandygrass for help.
#pixelart
The character I created, Nade, is not just one person. It's more of an alias for the type of unit he is. He's very mortal as a result. I created this still to test some photoshop colouring techniques.
#digitalart #RivalsofAether
Nade has more than one way to switch between stances. If you input up tilt right at the beginning of a Pistol dash attack, Nade will cancel the dash attack and do a sliding Grenade up tilt!
#RivalsofAether
Here's another subscreen for Nade, outlining the way grenades work and shooting them out of the air!
#RivalsofAether
ITS THE FINAL COUNTDOWN!
Nade is just waiting on a couple of things, so I'll be posting some of the art that'll be going along with his release!
Here's one of the kirby style subscreens used to explain his mechanics in a way that's easy to digest.
Final animation set for Nade! just some polish to do and then implementation and then release!
#RivalsofAether #pixelart #animation
Over the course of Nades development, I've visibly improved! Of course that means having to go back and polish some of the older animations. Here's one now!
#pixelart #animation #RivalsofAether
Aerials are here! four of these are inspired by moves from smash characters, can you guess which? SHOW ME YA MOVES
#pixelart #animation #RivalsofAether
here are the grounded normal attacks for Nade!
Can you guess which is which? next up are aerials.
#RivalsofAether #pixelart #animation