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@hourly_shitpost OH GOd ITs BeEn REVeRSsEd
THE mEME FoRmATs BEeN REvERsED
@Solar_Transform Especially with current cel shading being better than it was when Devastation came out, since now we got stuff like Dragon Ball FighterZ, Guilty Gear, and Kill La Kill which more accurately replicate that tasty cel shading in Animation we love. That’d be a cool lookin’ game
@MaxOKE_ Personally I tend to only do right when his pupils are still visible, like he’s not fully there yet. How it was in X. Left is reserved for when he’s fully engulfed in the rage and sorrow of the form.
@TheKevstermania I’d say probably character proportions, and keeping them consistent would definitely be a good area to look into. I’d recommend looking at a crap ton of stuff like Concept Art, and whatnot like Sonic X, Sonic Adventure, and Team Sonic Racing. Particularly Model Sheets.
@TheKevstermania Way I see it, If you think your art is bad, what makes it bad? What bothers you the most about it? Dissect its very core issues and plan around them, find ways to improve upon them. Sure it may not be easy, but if I can start here, and end up here you can too!
@shareocs Quite a few characters inspired him. You’ll notice a trend pretty quickly with them XD