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It's Wednesday! ☕️
Almost done with the high poly for the first chart 😃
But still struggling to understand how to remesh different types of primitives in a way the sculpt will be butter smooth
Hello again!! 😎
Finally found that sweet spot to remesh the block out so I can sculpt smooth details and still not tank my PC with millions of triangles
Here's how they look with the weapons 😃
#goblin #fantasyart #conceptart #gameart
Good morning!! ☕️
Today I don't feel very productive but I've managed to at least do the weapons concepts so I can advance to the sculpting step
First, I want to thanks everyone who liked and retweeted yesterday, your support is amazing! 😄
I'm planning multiple sub-species of goblin related to their biome, these ones are the most common on the setting, like the "humans" on fantasy 😃
New week!! ☕️
Done with the 4th war chariot sketch for the goblins! Tonight I'm gonna give them some color so I can finally start sculpting! 🤩
Any tips or advice about the concepts is welcome!
These are the silhouettes for the first level of the goblin wagons, I'm planning for them to become bigger and with more kind of weapons every time the crew fights with other goblins
It's friday! ☕️
This last couple of days couldn't work fully on the concepts but I still have done some work on them
Today gonna continue where I left 🙃
@UnicornDevGames I'm doing a full project from pre-production to game ready assets for a hypothetical game involving goblins and their contraptions, so I can learn and practice about all the stages of game dev asset production pipeline 😃☕️
Now I'm in the concept stage