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Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )
Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map
芋バニーちゃんのコスチュームは完成した!
次はポーズです!
Design : @mil_hae
Model : @namada00
Photo references : @toytipe_pai
#zbrush #Marvelousdesigner