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Shows like Critical Role get people invested in characters—characters who are messy, or tragic, or funny, but still heroic. Characters whose stories aren't about how they died meaninglessly, but how they lived meaningfully.
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D&D undergoes a shift. People want to play heroes. They want to tell big stories about saving the world AND personal stories about knowing yourself. They want to play characters that they can believe in, not just grave-robbers and con-artists.
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Ok so two days ago I had a lengthy power and internet outage, and yesterday was the whole ENnies thing, so TODAY I am getting to day five of my Journeys Through the Radiant Citadel. Time for "Wages of Vice" by @tkjoinsthefray. An adventure for 5th-level characters. #dnd
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Of course, in SR, you aren't "going out into the wild," you're often in a city or maybe briefly going to a dangerous magical place. But the format is similar: Short, self-contained mission. Grab available players, do 'run, get home, wrap game.
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I finally managed to acquire a physical copy of @Wizards_DnD's 𝘛𝘢𝘴𝘩𝘢'𝘴 book and immediately went to @GeekyPinup's puzzles sections to check it out. Fun stuff, and compels me to make some extradiegetic commentary of the kind that #dnd usually doesn't include.
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