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Character cooperation and relationships are at the heart of Roar of Alliance, as this illustration from the Character section shows.
Between engagements, characters have scenes to blow off stress, develop relationships, and build up valuable resources for the next combat.
Customizing your tanks is a big part of the game in Roar of Alliance. Players will upgrade vehicles throughout each campaign, making their tanks deadlier, faster, and more resilient.
Hey workweek crowd: you can now acquire the early access version of Roar of Alliance, my tabletop game of WW2 tank action! https://t.co/apv2lgvcqM
Made more good progress on putting together a sellable copy of Roar of Alliance today. The Core Rules, character and vehicle sheets, and game board are ready, and the Campaign, News, and Scene cards are done. Still up:
Do I know any artists who (1) are open for commissions, (2) of panoramic landscapes, (3) in a sketchy ink or strong monochrome graphic style (see images for latter style reference)?
I'm not loving my own attempts at the landscapes I need for game components.
This is the project that shall never be finished. https://t.co/TovhJQxGg0
Wishing I had more time and energy to finish this round of edits to Roar of Alliance, so I can get it back into layout with the new art.
Gonna spend some time on it this weekend, hopefully.
Looking for BIPOC & South Asian sensitivity readers / consultants to review tabletop game rules and content this summer. DM me your rates - I'm gonna pay for this.
Especially interested in folks familiar with WW2 history related to those communities.
Finished the recent colored pencil doodle, and scanned it in. Behold, colored pencil and razor blade on heavy-weight paper.
Just realized that Roar of Alliance is actually a road trip game as much as it is a game of pulp WW2 action in a tank.
Huh.