the last two nights were retoplogy - its not the cleanest cause i dont know what im doing but its low enough poly for ssb brawl (i hope) and has enough detail that i wanted from the original sculpt
the worst parts were the lapel (angles and bending around the mesh) and the hair
i used curves for the hair which gives a lot more detail, the lapel has much more depth and the collar is a lot smoother, and the boots have a lot more visible ridges and a better shape
so overall happy with the initial sculpt - its much less flat and proportioned better - bulkier and less lanky
i wanted to improve the face from last time but it came out basically the exact same as last time and is still accurate enough to her 2d look so its fine
then i blocked everything in colour because its visually pleasing and i wanted to learn a bit about materials because i watching a cool @Nasakii tutorial