Nash V.さんのプロフィール画像

Nash V.さんのイラストまとめ


I work on Sega game mods/decomps for fun.
Love fighting games and washed musician otherwise. I do like... a lot of things in general.

フォロー数:27 フォロワー数:160

Started working on a Francis model off of JB as a base.

The problem lies with my inexperience in blender, but I could probably bend the dreads to make the hair shape and then extend the sleeves on the clothes. The rest should be an easy retexture and a re-UV to the headband.

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Finished the extraction of everyone today! That means tomorrow we remove their bones and send 'em off to model resource. I'll send out a tweet when that part is done.
Here are some of the main bosses of each team (pictured below):
1. Team Japan
2. Team UK
3. Team USA

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With some recent fixes to models (thank you DKDave from xentax for help), I'm going to make the boneless versions available on model resource soon! Needs some edits first though.
When I say boneless, I mean no rig. So you can add your own for VR chat and all that.

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Unused/rarely seen content dump incoming:
Apparently, the game references attacking other skaters and wallrides in the decompilation, with a blood effect shown here. There's a voice clip for wall riding with an effect too, so it must be unused as well.

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The man of insolence, Scott Ripper, AKA Ripper, has been extracted! He is the second character ripped so far, the rest should follow later. He's one of my favorites, so he was the first I (somewhat) managed to get on my own (thanks again EG lol). I'll get there.

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Here's Janice, worked on by ! Still a bit left to be done on the other new 3, but this looks so good. Like when I first saw it I was like "bro my eyes be meltin' is so GOOD WTF". So excited for the others to come along while development goes on!

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Didn’t stream tonight, absolutely slammed with assignments and honestly, not proud of how I’ve been doing in college. This was my hardest week. I’m gonna take this weekend off to relax while I can. In other news, we’ve been doing stuff behind the scenes.

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Got the foundation down for now, didn't get to start animations today but I'll work out some kinks tomorrow. Got some screenshots of today's learning process here.

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Don't think I've shown this off before but during an experiment I found this:
Grinner's model is that much taller than beat's model. And beat is on skates mind you.
Grinner is canonically 6'34". Beat is 5'5.75".
So I suppose this makes sense physically.
Grinner a full-on unit.

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