❄️Kana Fuyuko | Snow Angel | 3D Tech Artist❄️さんのプロフィール画像

❄️Kana Fuyuko | Snow Angel | 3D Tech Artist❄️さんのイラストまとめ


❄Teaches How To Deal With 3D❄
❄COMMISSIONS OPEN❄
❄Puerto Rican 🇵🇷❄
❄Snow Angel❄

❄Credits❄
❄2D Artist: @TheFizzyFloat❄
❄Blender Shader: @TheCrypticLight❄
kanafuyuko.carrd.co

フォロー数:399 フォロワー数:3971

Alright, gonna attempt to rig this hecker. I will "attempt" to create a double-like armature for mocap+editing purposes. It will be referencing the Rokoko Newton rig as a base but heavily different due to extra bone controls and stuff.

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Darn it Unity ya missed the emission mask on the dress!!! But the sparkles on the dress exist!!!

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As a bonus, I found out how to get eyebrows over the hair for raw VRM. The downside is that outlines can't work but oh well, I will use VSFAvatar to make it possible.

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APPARENTLY, VRM MTOON SUPPORTS AO MAPS AND I NEVER KNEW THIS BEFORE!!! But it makes me look good! I still have to finish the rest of the AO maps and then finalize the hair emission map before I plan on rigging this model (This isn't VSFAvatar or custom shader).

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Wearing glasses isn't cultural appropriation at all, some people will say that but honestly, glasses are a form of fashion. (In my case, my eyes are terrible beings)

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Also shadow maps!!! So now my gloves and leggings have the correct shadow color!!!

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I found out how to add specular and line maps to Kiry shader, and now I got proper hair and dress shine. I will fix a bit of the hair shine and then refine everything else before I do normal editing.

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That is not Vroid at all, please don't mistake my model for Vroid.

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Currently remaking the UVs and texture maps for my model. I spent just 3 hours just planning on how to do the materials because of how MMD and VRM handle shadows and UVs. Still, a lot more work to go but I did add lines to my eyebrows.

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