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here's a buncha cool pictures i took with the debug camera tools and chroma-keying in a skybox on my stream
The underground has a completely different layout as well, comparing here to the final one. It's notably all accessible in one go, compared to final, where certain areas are only accessible by entering from certain parts of the overworld.
This one'll be a bit shorter. The specifics of this build are that none of the trainer sprites in battles or overworld are final, the battle ones are ports of RSE ones, and the overworld ones are reimagined RSE ones. Additionally, every place after Oreburgh has no unique models.
So basically, the overworld visuals are final other than some Gym Leaders, the whole Elite 4 & Cynthia, and Legendaries sprites.
As far as battles go however, they are not quite final. While some Gym Leaders have unique sprites, most do not, and this extends to the Elite 4.
Here's the not yet implemented Cyrus. Additionally, all Legendaries other than Dialga/Palkia do not yet have overworld sprites, and use placeholders.
okay anyways i'm calming down for now, i'm gonna make a final thread tomorrow of my findings from the pokemon pearl/diamond debug rom so be on the lookout for that, i intend to be somewhat thorough
Can someone explain to me why these .EPS files are opening super wrong??