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@8onfire even though I posted the skin in your server a few days ago, why not XD
claws are an extra model because I couldn't fit them in the actual skin lol
(also attached original character ref for comparison)
I'm very pleased to announce that I will be working on Brooke Vs World Doom with @SlyBalto and his team as a 3D animator!!
Here's an Enforcer run animation that I did some touch-ups on; I'll occasionally post my work for the game when possible.
ok so gonna be sharing some tips for posing that I learnt while doing this posing exercise:
>moving the jaw sideways to be crooked from the upper head can help give a lot of character and helps
>when doing a character with sharp fingers, having them bent outward can look better
ok so this started out as a shitpost, but then it kinda just ended up looking like this and it's honestly really cute???
@Fire_Bay Krita actually has something a bit similar
it's not a single hotkey to toggle, but you can assign brushes to appear when you right click on the canvas, which will bring up a palette and a set of brushes
tagged by @3Rr0r418 to post 4 of my artworks but I don't really have much to show so have some sprootes I initially made for @havocfoxgame instead lol
(note: I cannot confirm which ones will be used and which ones won't, I just pixel enemy redesigns)
ok so uhhhh
I had a Plushtrap model that was really large, and a chair model that was tiny
this was inevitable
unfortunately SFM crashed before I could save, so I had to redo the parts of the animation I already did
thankfully I didn't get too far in when it happened so it was easy
here's some old vs new screenshots of how the scenes I redid differ from the pre-crash ones
OK so since the final sprite was posted, I figured that I would chime in with the evolution of the worm design :0
It originally was much more detailed, taking heavy influence from @TysonTanX's artstyle, but then I decided to redesign it to fit more with the game's aesthetics https://t.co/UViuRLuGbL