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@ShedworksGreg When we lost the ground-level explore scenes we lost a close view of our characters, so we added "shots", basically 2D photos our characters had taken on their phones. @space_ellien and @Florsh added wayy more character and charm to these than I'd have been able to do in 3D
Greyboxing new levels in Maya. This was a nightmare; we later switched to Probuilder in Unity which was 100x better
@macschubert @guildlings Here’s Vanessa, an early example of our Sportsknight class, based on a concept by @space_ellien. Characters were much more detailed and realistically proportioned than in the shipping version of the game
then there was character test Vanessa from way back in 2015, design by @space_ellien