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3D he/him 🏳️‍🌈 environment artist @treehousegames
kyleyoungblom.com

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When we lost the ground-level explore scenes we lost a close view of our characters, so we added "shots", basically 2D photos our characters had taken on their phones. and added wayy more character and charm to these than I'd have been able to do in 3D

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Greyboxing new levels in Maya. This was a nightmare; we later switched to Probuilder in Unity which was 100x better

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Here’s Vanessa, an early example of our Sportsknight class, based on a concept by . Characters were much more detailed and realistically proportioned than in the shipping version of the game

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bleep bloop making a video game

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the old 'random books' trick is one of my favorites.

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then there was character test Vanessa from way back in 2015, design by

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another day, another tiny island

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