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Time for the weekly AE #gamedevelopment stream! Featuring a tree with an acute condition of bones in its face.
https://t.co/4uqdgBKGIm
@Valoroth @DageTheEvil X's are where the shadows are solving incorrectly due to improper smoothing groups.
Blue lines are my suggestions of where some should be.
Clocks like this have lots of hard edges where a visible crease should be noticeable rather than a smoothed shadow.