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Rob-botさんのイラストまとめ


fenixeldritch.bsky.social

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Ok, so those disjointed pieces I mentioned from SF2 08-31... they TOTALLY slot together to form another variant of the Starfox mothership. This design seemed to have more of a space truck feel. The logo panels are doors which have proper offsets to swivel open like a hinge!

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Implemented a form of UV mapping. I recreated each of the 11 material types used across all Starfox games. Ideally I'd like to pull this data from each rom during export, but lacking that, this approximation should get the job done for now. Here's the Air Biker enemy from SF1:

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People have been working to inject the unused models & test objects found in the source back into working SF ROMs. For my part, my developing model extractor can (with some case-by-case modification) find and dump these models from the modified ROMs to modern obj format.

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So close... my model exporter is now able to dump textures and re-apply them to the models it outputs. Still a work in progress, but here are some pictures of objects from the CES build.

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Found the palettes/materials for all builds! I lucked out where multiple roms used the same master palette. For the others I instead had to match the solid color data tables to get my bearings. Here are the SF2 Beta 95-06-22 Wolfen models: they still have the logo panel

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I did it! I finally understand (on a very basic level) how to color the 3D models in My exporter can now generate a .mtl file to be used with the dumped models. I hardcoded animated faces to use the first frame and light sourced faces to use the 5th shade (of 10)

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More progress on my little StarFox model exporter: it can now process all of the SF2 builds. Some of my favorites are the enemy mechs/robots, like this guy from the earlier builds. He's got several animations.

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Another curious find from the StarFox 2 CES build: a low poly Arwing transformation animation. The fuselage and wings look closer to the SF1 style, but the exhaust port is simplified and the G-Diffusers are more complex. Found at 0x85EBB

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I was wrong, this a different entity altogether. A boss named "Dokuro". found it in the leaked source and kindly showed a picture of the complete model. After seeing this, I went back and located missing parts: back of the skull at 0x80611 lower jaw at 0x80801.

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