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Founder of @balloon_stu, Creative Director on @BotanyManor | prev: programmer @ustwogames | BAFTA Breakthrough UK | 🇧🇪 | She/Her
lauredemey.com

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I don't use Unity terrain, I just use primitive planes to block out my ground. I personally find it more manageable and lightweight, but it does mean I have to do scattering myself. I wrote a little script that scatters prefabs alongside a plane, avoiding collision.

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Doing some learnings in lockdown. First up: Windy trees! Used Sapling Tree Gen to model the tree, and a custom vertex shader for the wind in Unity. Now will try to improve the leave visuals and randomness 🌳🍃

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Totally feel the same way! I'm working on a VR game about being in a kayak and using very tactile controls (currently a broomstick!) to navigate around in a relaxing environment. It's all about the peacefulness of being alone in a big lagoon.

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