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another goof while tweaking a shader that turned out looking rad
also super excited to get the model @xValociraptor did of Natasha for Red Star Azimuth, which is based on my own design, which is itself based on clothes and accessories I saw in scans of a Soviet fashion magazine from the 60s
well I feel real smart now because I figured out how to finagle with shaders to get the in-game models to look nearly *exactly* like my concept art
Slam Fighter II (https://t.co/hhfoAeiMyF) has the option to switch the game window font to Open Dyslexic! #accessibility
just a few more hats and SimShine is feature complete! #awfuljams