Manuela Malasañaさんのプロフィール画像

Manuela Malasañaさんのイラストまとめ


graphics programmer on among us vr, i expect you to die 3, darkest dungeon ii, slay the princess, & more. voice director on NEURODIVER, Kitsune Tails & more
github.com/Xibanya/Shader…

フォロー数:1576 フォロワー数:7839

why does koenma model with hiei image prompts look cooler than either of the source characters?

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kurama-based model + hiei image prompts is great because it keeps thinking Hiei's hair is the tropical plant background from Kaito's territory (of which screenshots there are images in the training data)

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kuwrama turning out way better than could have imagined

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kurabara looks way better than he has any right to

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i have synthesized the rare kowabaras send help

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not sure how i feel about the rare kuenmas

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the rare koenmas have me only slightly alarmed

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used my powers of GAN to conjure some rare kuwabaras

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this is some of the output I was getting from the powerful subscription GAN service I mentioned in the thread from earlier this evening. That GAN is without a doubt much more sophisticated than mine, but my anime city-trained models are generally better at producing anime cities

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soo i just discovered (by imitating musty old animes) that if i slap an elliptical gradient on the screen that often ends up looking just as good or better than a really elaborate fancy volumetric light effect

boy is my face red (on one side with a soft fade towards the center)

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