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having fun with possibilities. realistic body shapes via blendshapes are going to be a goal!
i think i'm finally getting it. i think i'm finally making topology that looks okay on fluff.
i even made a full menu for the collar that...maybe i might update and add to the collar files itself! (i'd have to write a guide to using AV3, though...)
as an indulgent thing since i've been a little under the weather i started over on my mar unity file with everything i've learned so far. got some fur normalmaps on a slider! also added some fun shines to things like teeth, tongue, and nose. all accessories are now toggles!