MarZombiさんのプロフィール画像

MarZombiさんのイラストまとめ


Freelance Illustrator. 🏳️‍🌈 Ace Pan Commissions Open 1/5 slots filled
pixiv.net/en/users/83633…

フォロー数:378 フォロワー数:531

Finished this commission up!! The character is a barbarian/ Monk Kitsune. Found a few different tutorials on doing magic and flame effects. I applied some of that here. Got a lot more to improve with it but I understand the basic process. Now have 7 slots open.
https://t.co/jrBNzrwjMv

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Spending the day working through commissions. First one up is this Kitsune. Thanks you to everyone who has shared my tweet thus far and to those who have commissioned me. I have 6 slots available right now. And if you havent shared this, i can still use the help. https://t.co/RwAmxQeWVv

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awesome thread! My name is Marzi, i do a variety of digital art and im currently just trying to improve my skills. I mostly work on commissions but i eventually plan to move to working on a comic idea ive had for years.

https://t.co/9ZTqlsx922
https://t.co/grnTHeSY2R

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Here's the extra spicy version of the Psylocke fanart I did yesterday.

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staying up late working on commissions. If you are in need of some art, hit me up. Whether its character art, profile icon, logos, twitch overlays and emotes, I can do it. DM me if you want more info or want to commissions some art
https://t.co/RwAmxQeWVv

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Did some Marvel's Psylocke fanart. I wanted to experiment with thinner lines for the lineart. I tend to go thicker with lines. I think I like this look more. Though as i practice this more I'm sure I'lll reach a nice balance of thinner and thicker lines.

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Just adding some examples of my work and giving this commission tweet a little Bump. Want your character brought to life? Hit me up. I do a wide variety of art and styles.

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DId more work on my Pearl Fanart. May do more later. Slowly getting better at doing lineless rendered art.

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Did a quick Pearl Sketch before I begin work on commissions. I may work on this more later on in the day

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Always down for an Artshare. So my best works have been in the last week actually. I've been on a nice roll of improvement right now. Trying to get as much out of it as I can before I plateau again. Trying a completely new style of more realistic rendering

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