//=time() ?>
Today I learned that I actually made a mistake in the custom shader I wrote for free sample sandbox. I wrote code to convert the textures from RGB to HSL for lighting, only to forget that I hadn't implemented it when we actually got the textures in
Before vs After:
@SBookeeper whenever I go full-body this has always been my preferred shape for her, lol
Fun fact about Max's look: ever since I decided to redesign him I've tried to draw him with a lot more straight lines. This is both to contrast with Maya (who's pretty much nothing but curves) and just cause I find straight lines easier and more fun to use
𝘐 𝘥𝘪𝘥 𝘪𝘵
After 3 years of classes I've finally completed the last one for my game development bachelors and am set to graduate this week
...I should probably be really happy but right now I'm just unbelievably tired
We interrupt this game dev handle to bring you this important message:
@MaboCorescant ah what the heck, I'll join too
guess anything with Maya, as long as it's round
and congrats on 20K!