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@Tinimations @sboxgame The last forearm helper's twist axis is always aligned with the wrist's, so the only volume loss that could happen there is from the wrist rotating "up" or "down". Otherwise I don't have any helpers for the wrist itself... it ends up looking OK even in more extreme poses, though
Toggled on this motion path visualization by accident, thought it looked pretty neat
@TrajeBen 1) Yes! I have extensively tweaked hero materials to make them react better under certain lighting conditions, sometimes I've altered materials more heavily
2) You can export meshes (and props made into editable meshes) from the Hammer Map Editor. I've used this to get ground ref
Thrilled to announce that I worked (again) on Valve's latest @DOTA2 True Sight documentary! I made four sequences from A to Z (animation, lighting, compositing, etc.), 45 seconds in total. 😄
The movie: https://t.co/5sr2kUkkul
More details on what I did: https://t.co/DxF7edl3Cz
I'm once again on the hunt for my white whale (a specific 360° pre-rendered point-n-click game from the early 2000s which I only remember vaguely), but in the process, I've found another old game I used to love: a stylish Monet detective adventure https://t.co/5dUUrepzsg