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@Tinimations @sboxgame The last forearm helper's twist axis is always aligned with the wrist's, so the only volume loss that could happen there is from the wrist rotating "up" or "down". Otherwise I don't have any helpers for the wrist itself... it ends up looking OK even in more extreme poses, though
Toggled on this motion path visualization by accident, thought it looked pretty neat
Thrilled to announce that I worked (again) on Valve's latest @DOTA2 True Sight documentary! I made four sequences from A to Z (animation, lighting, compositing, etc.), 45 seconds in total. 😄
The movie: https://t.co/5sr2kUkkul
More details on what I did: https://t.co/DxF7edl3Cz
@anjaelster @DOTA2 These are ridiculously fun to do so I made a couple more: Centaur Warrunner & Enchantress swapped into each other