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@ScribbleKaplan @TyruswooRMMZ I'm back to work on my video game project, Tales from Danger's Den. If the idea of small, procedurally generated #DragonQuest-like games appeals to you, follow @TalesDangersDen for updates on my progress. :)
Art train!
Here, have a bit of game stuff and a bit of other stuff. :D
Tagging: the person reading this right now. Yes, you. https://t.co/6EiF0VRQml
In 2017, a friend invited me to draw @avi_kaplan with his zodiac sign, Aries. This was the result.
#repostday
@Daley_Kong I'm making a game inspired by RPGs of the 8-bit era, except that it can procedurally generate any of thousands of small stories, each with its own characters and world. Its first closed alpha release is a week from now.
@KikaikiGA I'm building a game that makes small, procedurally generated stories after the style of NES-era RPGs.
Today I gave guards things to say, including advice for new players. It so happens that the guards in my default seed are named Capp and Pepp. I love them.
@LifeAdaptor When someone smiles, their cheeks smile, and their beard smiles with them.
@RenGenMarketing I'm in early stages of making a game that serves up procedurally generated early-Dragon-Warrior-style adventures. All pixel art is mine.
Recent news: the MacGuffin has a randomly generated name. IDK what a Crystal Book is for, or how Sr. Renta got or lost it, but I'll find it. :D
I've adapted the code I used for connecting cave rooms and moved it to where overworld maps can reach it. Now when multiple valleys generate in one map, mountain passes connect them so that everything is reachable. Here are some maps without mountain passes, and with.
#gamedev