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How do you make 3 Megaman games with the same exact shitty trashy ass weapon 3 times in a row
Like how are you this bad at improving?
Oliver! A total loser then and still a total loser now. Low energy, speed, power, and a horrible projectile that I'm convinced purposely misses everything.
I'd rather have fucking Power Stone. https://t.co/x76PqFo2Mv
The Super Mega Buster and Beat from Megaman 5 return but are tweaked. Not enough to really make posts for each but I didn't feel right mentioning.
The buster is weakened and Beat no longer attacks bosses. He does much more damage to make up for it.
Rush Jet Adapter!
Rush doesn't appear as he normally does in this game, instead coming as forms that attach onto you. The Jet adapter makes the already easy Megaman 6 a joke, allowing you to fly for a short period. You can't slide or charge your buster like this, however.
Centaur Flash!
This is probably my favorite screen clearer
Using this emits a flash of mystical energy that does very heavy damage to all non boss enemies on the screen. Feels good to use and is incredibly useful.
Yamato Spear! It functions as a better Mega Buster that cannot charge. Unlike Needle Cannon it actually has a reason to exist! It does twice as much damage as the buster and can ignore shields!
Blizzard Attack! It fires projectiles from behind you, 2 forward and 1 diagonally up and down.
It's cool but not too useful to hit enemies slightly above or below you as the individual projectiles are a little weak
I completely forgot to mention Star Crash!
Eh.
It's another skull barrier except you can throw it.
Super Arrow!
You shoot it and it stays in place before accelerating.
You can jump on it before it starts flying and it acts like item 2! Oddly enough Rush Jet is still here, but this is way cooler.
The arrow itself acts as a weapon too! What a legit awesome idea!