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Millia hitbox thread
#GGST_MI
5P/2P/6P(first active frames)/6P(last active frame)
Only character so far whose 6P upper hutbox invul doesn't go all the way ?
Hitbox of 632146H remains roughly the same but he gets a hurtbox quickly after. Very short invul.
623S(1)/623S(2)/632146H (First active frame)/632146H afterwards.