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Normal/Awakened Joker Fsmash on frame 16
In general, Arsene gives more/bigger hitboxes, more knockback values and longer hitbox active. Especially Fsmash, Usmash, Fair 2nd hit and Bair has huge disjointed hitboxes.
You can find detailed info in KH: https://t.co/KtWMR19gLy
ジョーカーのやられ判定
全キャラの画像は一覧はドライブから
Joker hurtbox visualization
All pictures can be found in Google Drive
https://t.co/RnUQf5YAH6
現段階の判定可視化Modは不完全なので、基本的に信用しない方がいいです
モデルパーツのサイズが変わったり伸びたりするとそれに付随してるシールドのグラフィックも大きく変化してしまいます(左:正、右:誤)
ウルフ上スマ
https://t.co/7ySPHvTpAy
ウルフ下スマ
https://t.co/jsSedoFNjZ
Roy/Chrom Jab1 (last frame) and Ftilt (first frame)
Roy bends his elbow so he has less horizontal range than Chrom.
Roy Jab1: https://t.co/W4m0dCUlY8
Chrom Jab1: https://t.co/Ojcnmr2OpW
Roy Ftilt: https://t.co/22j9ENTLXF
Chrom Ftilt: https://t.co/pFzN3l75Nx
Roy/Chrom Fsmash
Roy uses pseudo interpolated hitbox but Chrom uses normal hitbox for some reason.
1st pic is F12.5 animation and never seen in actual match but its hitbox is interpolated to F13.
Roy gif: https://t.co/bFoUgUAIlp
Chrom gif: https://t.co/gNmZeaHwUY