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Meshimaさんのイラストまとめ


Japanese Smash Researcher / English / スマブラ / 解析 / 動画勢

フォロー数:123 フォロワー数:9399

It's apparently but whether a move can hit from on the ledge is depending on the opponent's animation frame (see this adorable turtle).
Possibly former hurtbox pics can't give a correct impression so please be careful.

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Roy/Chrom Fsmash
Roy uses pseudo interpolated hitbox but Chrom uses normal hitbox for some reason.
1st pic is F12.5 animation and never seen in actual match but its hitbox is interpolated to F13.

Roy gif: https://t.co/bFoUgUAIlp
Chrom gif: https://t.co/gNmZeaHwUY

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Ivysaur Dair hitbox

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Ivysaur Uair hitbox (and Dair in reply)
Again, size and positions could be inaccurate due to some reason so please be careful.

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Fun fact:
Piranha Plant was initially planned as tri-jumps character, however, they decreased "jump_count_max" parameter to 2 from 3 in day 1 patch for some reason.
The unused 3rd jump animation is still in its motion folder.

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パルテナ・シュルク・ファルコの公式絵はブラッシュアップしたものに差し替えられてる、特にファルコはかなりかっこよくなった(左が旧で右が新)
10日ぐらい前のことだけどふと思い出したので

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Peach hurtbox in float
Sm4sh, Brawl and Melee

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