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Technical Writer at Epic Games. Find me at mastodon.gamedev.place/@MikePrinke and @mike-prinke.bsky.social

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# ue4 ue5

Out of curiosity, I migrated a personal project from to as I wanted to see how a cel-shaded/stylized character looked in Lumen. I changed nothing. This is vastly closer to Mason's Marmoset render.

Character designed by and modeled by .

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