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Next, the Ravager.
Essentially, this is the magical sibling to the monk with it's emphasis on spell combos.
In other words, the dakka mage.
First, the Necromancer.
While they do have a set of spells to themselves, they also gain a skeleton companion that can take three forms.
Additionally, they're the kings of Temp HP
First, the Arcanist.
Arcanists weaponize debuffs, transforming them into curses they can inflict on opponents that harm them. These curses can be activated to mess with die rolls or inflict unblockable damage.
@RAZ0RFIST I see this alot. People for whom D&D is their entire world.
Words cannot describe the ocean they aren't seeing.
And the last of the Expert Jobs, the Noble.
This is representative princesses and cheiftains alike, and is able to "ban" certain actions from being taken, penalizing those who perform them.
As an aside, coming up with a Noble playstyle was REAL hard.
First, the Thief.
Because using Steal and Mug as-is didn't really fit. The approach we've taken instead is that they can "steal" attack and defense values and add it to their own. Additionally, they can deal extra damage to targets who act after them in initiative.
@Torekdva If you're still doing this, may I suggest an ice fencer like Alden here?