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For curiosity's sake, here's a couple of renders in the Cycles render engine. Yes, I know Cycles is more realistic-looking and cooler because it's a ray-tracer, but these took frickin' 7 minutes each compared to the 6 seconds per Eevee render.
Decided to redesign the 4 Ayrith Street kids before I start on their model sheets. I tried out a 30's inspired look for this one.
Zachary's body and hair are now completely textured/materialized! It's scary because more and more, he's starting to look kind of like a Maya character model...
Quick tests with basic materials before I fully texture him in Substance Painter:
It's been a while since I posted a WIP of Zachary haven't I....
Well, he's completely modeled and ready to be textured now!
So, I'm sure we can agree that long hair really suits Todd. But, I think maybe Specs could rock it too.....And what about Becky...?