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I really don't see what the fuss is about regarding the whole "weapon fusing" ability in Tears of the Kingdom.
It's not like it's something new and unique. Back in 2002 I fused the Master Sword with Ganondorf's skull.
We are 3 months from release and still don't know if you can pet the dogs now...
I'm not sold on this game until then.
The future of a "hard mode" for Zelda: Increase enemy A.I. Give enemies expanded movesets, make them more unpredictable etc. Bullet sponges and increased damage output are the lowest form of artificial difficulty out there. Especially in a game with weapon durability.
I wonder if the symbol Link's hand will change depending on which power he has activated. Either the symbol itself or maybe the color. A bit like the Monado.
I've been looking closer at the whole "phasing" through ceilings ability in #BreathoftheWild2 and I gotta say... the more I read, the more stoked I am. This mechanic alone could make the game an absolutely amazing experience! Especially in a dungeon setting ^^