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Aureusさんのイラストまとめ


I love good storytelling in video games. The person behind Roadwarden & Windy Meadow. Another project on the horizon. he/him
moralanxietystudio.com

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Hi there, I've disappeared for a month, but I'm ready to return to the development of my game merging and adventure game, an and a

I can't wait to see your projects and WIPs!

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It's I'm pretty happy with the way it turned out. It feels so good to make some after a long break.

If you have any feedback, I'd love to hear it.



Made with

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The time goes on, and I keep improving On your left, you can see the image from March. On your right - an example that it's worthy to sometimes go back. ; )

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I've made a couple of changes to improve one of the oldest areas used in 🪓 (left). The new version (right) has some updated trees, mushrooms, shadowing... Which one do you prefer? : )

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Hi there, I'm making an ilustrated text-based fantasy with mechanics inspired by Visual Novel and old-school adventure games, such as text parsers. I'd love to see your own WIPs!

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Hi there, My game, merges an adventure game with an and I'm recently making a lot of progress. The game is focused on exploration and dialogues, and I keep experimenting with new ideas and mechanics. 🎲

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The recent WIP from The shop screen still needs some work (I need to make a separate icon to display currently owned money), but thanks to your feedback I've recently made a lot of progress. ♥️

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The new version of my cave! With the kind help of , , , , and I think the difference is huge. Thank you for your feedback!

It's still but a cool one. ; )

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I'm trying something different, very different... Could you take a look? How can I improve this area?

The rocks were originally designed by Yar, and I don't know if the rest of the picture fits them.

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I don't know how does such a large image work on Twitter. Let's test it out.
The most important steps I had to take to figure out a decent way to portray an old field, without making it look like water / forest / whoknowswhat.

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