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and this is both her pixel art portrait and the original concept sketch i did that i wasn't super keen on (mainly she just looked a little personality-less and generic, but that's more to do with my illustration skills than anything i think.)
and this camille's base portrait sprite. i think she turned out pretty cute! (but like everything i'm working on now, it might change as development continues)
(don't worry, the project was doomed to fail; at the time, the only 3D program i knew how to use was MILKSHAPE 3D, which, in spite of being one of the first pieces of software i sprung IRL money to "register" was 100% clowned on in the half-life mod communities i was part of)
i know i exiled my fanart off my twitter, but i figure a deep cut SNES ann harvest moon fanart deserves to be on here too. i'll have some new sanpo engine character customization stuff to show off tomorrow (hopefully... i wanted to get it out today but did this picture instead)
i've decided to set up an instagram for my drawings instead of clogging your timelines with my doodles! give it a follow if you like! otherwise, enjoy this quick ayla sketch, i think it turned out pretty cute!
https://t.co/YEp4yzkLCG
#ayla #chronotrigger #fanart #procreate
i won't deny i'm outwardly a boring bread and butter chie boy, but my heart's always gone to the side characters in the #persona games. i mean, sure you COULD date an android-weapon-girl, but you could ALSO date a mean team manager who treats you like trash.
#aiebihara #fanart
"oshioki yo!" #sailormoon #fanart #procreate
(sorry for this extremely basic fanart, the calligraphy was done by my extremely controlling girlfriend who absolutely refused to let me draw an inauthentic sailor moon.)
as you can tell, i had a very strong concept of what she would look like from the get go, and it was just a matter of fine tuning minor details until i got it right in the end
this is juliette ("but of course you already knew that"), a character i'm kicking around for fun. an oc if you will.