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I then placed both into P+EX... https://t.co/2PTzeIktOR
...which was a modpack base created by... @KingJigglypuff
...and then made my own renders for CSPs and such by exporting the Pac-Man / Mega Man models to Blender, so that they'd blend in better with the Project + renders.
@jycompany_ Wait a second... Tank Force already HAS an English version!
Why would Bamco use that dialogue box overlay for this?
A number of early ports of Pac-Mania only had three kinds of ghosts: Clyde (or sometimes Blinky), Sue, and the Green Commons / Funky.
The Atari ST port goes one step further. There's only orange and green ghosts, and you can only tell Sue apart from the Clydes by her eyelids.
This is a Twitter thread by an official Bandai Namco account going over Pac-Man's history before the 40th anniversary arrives, but I noticed they forgot someone important... or perhaps they were FORCED to forget... https://t.co/CPOoP5uYit
Still working on this thing. I've finished off the PS1/PS2-era Namco characters. I don't know how, but Klonoa turned out to be more difficult for me than Reiko Nagase, who's a realistic human character. Five slots left. Once Mappy's done, every World Rally 1 veteran will be here.
I made this to react to a specific thing someone showed me on Discord. You can have it.