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Destructible terrain and controllable torpedoes.
Scoping down to single-player, so bigger screens and more content!
Will release playable prototype next week and have a full release in May.
#pico8 #pixelart #gamedev #simulator #submarine #screenshotsaturday
Got more Submarine (WT) progress, showing off tomorrow.
#pico8 #pixelart #gamedev #simulator #Submarines
made a demo test for noise map generation. dig up some treasure, make a bunch of footprints, explore the world!
https://t.co/gDRVmKhcGy
#pico8 #pixelart #pirates #gamedev #screenshotsaturday
@magspinner pick a random pixel lower it by 1. no cls.
circ_x=0
::_::
for i=0,15 do
x=rnd(128)
y=rnd(128)
pset(x,y,max(pget(x,y)-1),0)
end
circfill(circ_x,63,7,15)
circ_x=(circ_x+.002)%128
goto _
Got market interaction and most planets stats accurate, minus a few billion people here or there.
Might switch over to a NES elite control scheme.
Thank you @lmorchard for translating much of text elite c for their game Eliteish.
#pico8 #pixelart #elite #space