//=time() ?>
8/10
This could be a possible solution:
Lvl 1 buildings are more centred and maybe they have something like wheat or other growing plants around them.
Lvl 2 has a more inner open market place and lvl 3 is very dense and centred with high buildings.
7/10
Towns are currently a mess. You can't really see any clear difference between the levels. Especially not between level 2 and 3 tiles. I rotate them additionally. So lvl 1 looks sometimes as they belong already to the lvl 2 ones.
Twitter always tries to scare my colors away ...
So here is a still picture.
"Somewhere out there a new adventure is waiting for us."
I made a new banner ... and now I want to be there in real to see an ocean of mountains, untouched wildlife and to explore with my cat the strangest places we can find.
@citruslucy That's really cool! Thanks for creating that!
And yes, I really do have such vampire teeth. 🦇
The house of a bird lover ...
#gamedev #indiedev #lowpoly
#madewithunity #art
bird girl with useful spyglass
#gamedev #indiedev #lowpoly
#blender3d #characterdesign
Damn. It's currently much more a fun to me to create these environment assets than to make the actual #minijam game with the code.
Typical bad habit of me. <.<
#Blender3d #stylized #environment #gamedev