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The game I based the last prototype on is Cosmos Cop for the NES, included in the Caltron 6 in 1 multicart compilation.
This could be the title screen of a future #Amiga version (and I love it too much already)
To increase a bit the game area, in level 2 of Jackal #Amiga port, player and enemies can move behind the pillars, which wasn't possible on the NES :)
Some new images from Jackal, WIP #Amiga port for #AmiGameJam2021 made with #ScorpionEngine. 2/2
Some more footage from WIP Jackal #Amiga port for #AmiGameJam, made with the amazing #ScorpionEngine