//=time() ?>
Titanfall 2: How Design Informs Speed - Abhishek Iyer
Titanfall's biggest accomplishment is unifying its game’s systems to incentivize one core feeling: SPEED. How did Respawn accomplish this? @Nickspinkboots shares his analysis.
Article: https://t.co/SHqTd3x3fl
Our Featured article is part of "The Dos and Don'ts of CS:GO Level Design", a massive guide written by @El_Exodus. The full guide includes 23 sections. Some of the topics covered here are: Cover, Flow, Sightlines, Routing, and Optimization.
Article: https://t.co/gMRRGstDB3
Michael Barclay of Naughty Dog offers a deep dive into his Level Design Guidelines. How many of his topics can I list in this space? Themes, Pacing, Signposting, Level Boundaries, Vistas, Visual Language, WOW moments, Objectives & Rewards,
Article: https://t.co/kZqQCjasGw