//=time() ?>
I haven't really been doing an awful lot since I messed up my hand, sorry; but that's more to do with me being lazy due to working from home than anything.
Have a Hamu WIP for now.
p4aham, experimenting with other ways of blocking in sprites. This one might be more efficient cause I don't have to "ink" lineart.
Note to self: Her auto-combo still needs a second underdrawing layer for her evoker, headphones and the front end of her scarf.
tsubame matsuoka (original chara)
Anima: Beyond Fantasy tabletop session character.
Pelly is always the most appropriate character out of my OC cast for this sort of thing.
woosh 2020
switch(highKick)
{
case LooksGood:
break;
case NotReally:
backToDrawingBoard();
default:
backToDrawingBoard();
}
pelly 2020 (redone)
i bet i'll keep drawin' em shourai sisters cause i'll always never be satisfied with how they turn out
Clip Studio still has that problem where pen and touch stops responding if left idle for too long, requiring a restart. This is how far I got on redoing (I didn't like the past two attempts) my tabletop RPG character before it crapped up.