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I've also noticed that there is a lack of a good engine and support for hand and deck buff cards. I wanted to design card with a good rate, that curves into their counterparts, and is good early, mid-mid, and below late. Introducing: Aneka.
Day 7 of custom cards, in honor of Kitty Pryde releasing in #MarvelSnap - here's Egghead!
Day 6 of tweeting Snap Designs to boost my design portfolio for Second Dinner. Here's Maestro!
#MarvelSnap #Snap #CustomCard
Day 5 of tweeting custom Snap designs in hopes of working at Second Dinner someday.
A boon for those of you who enjoy chaos, and Ronan.
#MarvelSnapCreator #MarvelSnap
Day 4 of tweeting custom Snap designs in hopes of working at Second Dinner someday. Now posted by an Infinite ranked player! (It's me. It's me, guys. I hit infinite).
I made two, based on some ideas from the community. Probably not balanced yet!
#MarvelSnapCreator #MarvelSnap
Hey #ludumdare51 #LD51 participants- we made a fantastic game! Probably the most complete project I've done for a game jam (you know, as far as it can be) and I made some new friends along the way; not counting Wick and Fuse!
Here's our link.
https://t.co/hMkEe3u3Z5
Hey #gmtkjam2022 participants-- we made an insane game! Take a look!
#gamedev #indie
https://t.co/Mbto4bAHnG
We made a game in 3 days called [Don't] Prune The Money Tree for Ludum Dare 50!
Feat. coding by me, art by @TaffyCat36 @Seismic_Shrimp @Photosynthesaur, and music by Aidan Jones.
https://t.co/xVBvHykO4z
@briamgilbert #LDJAM #LDJam50 #LudumDare50 #ludumdare #gamedev