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I've made a bit slow but consistent progress on Scarlett's model. I'm a bit slow with it due to work and my fright of messing her up, because she's my first female character in this new style and I want her to look as good as I did with Slayder. So extra careful with her.
I am pretty much finished Slayder's model, all that's left is to model his mouth and then rig him. I am excited to see how this model will end up
I made a bit more progress on the model, probably semi fixed the feet and tail shading as well as getting closer to finishing the details that I can add without applying the mirror tool. Once I do that then his arm wrapping and wrist guard will go next
Decided to start off modeling his main outfit, I will focus on fixing his shading mainly around his feet and his tail. Once I do that and finish his outfit, I would like to focus on getting him with a posable mouth so he can have more expressions.
I think I am satisfied and happy with his hair, took me a day less than the last time which makes me happy since last time took me 3 days as oppose to two. It was also much less headache inducing which means I am learning lots with this new model journey.
More progress on the Slayder model, adjusted his face to look more smaller, and gave him his tied back big bun hair with small strands sticking out inspired by a commission by an artist name @/JMaximum993
@duustedchesto As it stands right now I am looking to make more low poly models given my very limited knowledge and me being new to 3D modeling as a whole. I am happy with where I am and I can see faintly where I wanna be for the future. Thanks for the advice!