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having a lot of fun with this... still gotta go in and add details (haven't even started the hands yet) and fix up some stuff and mess with timing but it's nice to make something purely to animate it...
started making some inside areas for the last area in the demo, here's a normal room in my video game about dinosaurs that eat each other
spent some time today making animation framerate for 3D stuff in unity behave more like sprites, where you can see individual frames rather than interpolating between them... I think it looks cool and cute (ignore the tposing character lol)
flying is getting closer to something fun, variables need to be tweaked here but it's fun to swoop
the NPCs were clay figures that couldn't move that have all just woken up from a long sleep... the player was one of these too, but somehow they could move. also, when these guys spoke, they shook around like a rattle. this evolved into my current game, protoworld!
this is probably what the player will look like in protoworld once they get all the abilities...