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the concept sculpt just before this stage. I've been giving this boy the full hard surface treatment.
First time I've ever given Altar a proper head behind his mask. Looking forward to sculpting the final details for this boy.
Lollie and I stayed up late to catch the Direct and this morning he had to wake me up twice, almost three times when I decided to pull the classic 'go back to sleep' prank
I've been slowly, agonizingly, inching toward the mech game of my dreams for a year or so now.
A frozen region with a cozy patrol route, a warm bunk and one of the most powerful machines ever built, power down and relax when a storm rolls over, pray the angels don't see you. https://t.co/eLTQbHRAQO
Nobody:
Not a soul on Earth:
Not one single living being:
Looking Glass Studios 'rigging' for 3D models in the 90s:
Sculpting for hard surface is a lot of work, jeez.
Determined to learn the ZBrush workflow for this, and Altar is coming along nicely- if a little lumpy at the moment.