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Bit of an update on this, hopefully, tomorrow I'll be able to call the upper body done so I can move to the arms, legs, and the cape and start retopology.
Can't wait to fully see him in Unreal with some animation
All hard surface elements done in @pixologic Zbrush
A little something I have been working on in my free time, trying something new from my previous projects.
Will definitely take it to the finish line (eventually)
All done in @pixologic Zbrush for now
Working my way through this one a bit in my free time, doing some overall clean-up while in the meantime also doing the retopology to put him in Unreal
As always, all Hard Surface done in @pixologic Zbrush with the hood done in Marvelous Designer
Something new I've been sketching out in my free time, trying out some new techniques after using a Midjourney-generated image as inspiration to start from.
As usual, all done in @pixologic Zbrush
Meet Erik Visser, which I had the pleasure of contributing to for #HorizonForbiddenWest
Based on awesome concept art by @IGolitsyn and portrait by @MarcKuds
More shots here: https://t.co/vU1woFDzN4
Special thanks to the amazing team at @Guerrilla and all the external vendors
Something I started for when I'm done with the Batman I'm working on.
So far, fully done in @pixologic Zbrush
#TheBellHasBeenRung #Darkseid
With the shaders figured out, time to fully commit to the low poly and get him done (mask is still zremeshed and auto uv-ed)
#UnrealEngine5 #TheBatman
Little update on this guy as I continue working on him. Playing around with some Texturing XYZ maps and some basic color in Mari non-commercial, pretty cool to see him with some actual color!
Bit of a break on my Batman as I work on this during the class I'm giving at @VertexSchool
Working my way through the retopology and wanted to do a quick test bake to see if it held up
Not quite getting the likeness I'm going for yet, but made some more progress on this one. At least he has something that resembles ears now :)