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Next enemy type to be brought back will be Stabbydolls. These old sprites are a bit crusty, so I hope it won't take too long. #gamedev #indiedev #indiegame #FGC
Say hello to Pylon Obake. These guys will block paths on the world map until certain conditions have been met. #gamedev #indiedev #indiegame #FGC
@AndreaDProjects This sounds like sped-up balloon on a sugar rush, and I support this
Working on a new helper character: Boulderbuilder. Originally designed to be a story NPC enemy, she didn't quite make the cut. I'm repurposing her to be a selectable assist, that performs an alpha counter-like attack. #gamedev #indiedev #indiegame #FGC
Now that I'm back to working on the game's campaign, I can include some fun details again. When selecting your character's color, the menu will look like a little dressing room. #gamedev #indiedev #indiegame #FGC
Big air slash. This is the final normal I have to animate for Silvana. After that it's only two specials that are still missing. #gamedev #indiedev #indiegame #FGC
A couple more Silvana sprites. Don't forget we still have an alt color contest running! #gamedev #indiedev #indiegame #FGC
Despite how long it takes, long flowing hair is still so much fun to animate. #gamedev #indiedev #indiegame #FGC
@HeartsFrail Thank you! She shares quite a few moves with another character, so yes those clwas aren't just for decoration